tea makes games


vibrant color flashes. Photo of tea, washed in blue purple light, with her hair flickering in vibrant hues.

Theia “Tea” Bähr is a game designer and media artist from Germany in her early 20s. She is known for experimental artistic levels. Most of her games are free.

The Elision Effect Pixelart: A potted plant in a liminal office. Don't talk about it Pixelart: A guy staring in a cracked mirror, censored eyes. Empteaness Pixelart: A girl sitting in front of a white wall, polaroids floating over her. Brain Activitea Pixelart: Vibrant triangles tracing along the sky. (in)stabilitea Pixelart: A couch in a blue office corridor, a purple vending machine and an alarm clock on a table. do NOT touch a moving chair Pixelart: A misty backyard with glowing red and orange windows. Redolence Pixelart: A door in a moody blue motel corridor. Tune In Tonight Pixelart: A grand piano on a stage, red curtains. In Memory of Humanitea Pixelart: A big brutalist museum sectioned titled CULTURE with exhibits below. Thanatos Pixelart: A gloomy classroom. what we left behind Pixelart: Minimalist concrete shape with harsh lighting. twisted_gravitea_ Pixelart: A geometric room with staircases flooded in green light. Diversitea Pixelart: A closeup of an apartment, showing a couch, radiator and potted plants. Thirstea Pixelart: A skewed futuristic corridor with a dark door at the end. What is a game Pixelart: Lush grassland, trees and sandy mountains in the back. Shelter Pixelart: Three doorframes, one showing a lightblue grand piano, a wine red staircase, and a green flipped room. Stuck in the Broom Closet Pixelart: A Portal styled office with a cluttered desk. Portal 2: Wake Up Pixelart: An overgrown Portal 2 puzzle with a hard light bridge shooting through two portals.
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The Elision Effect


Poster design. Elision Effect logo in a doorframe. A potted plant in a liminal office, an oldschool computer on a desk.

The last person finds themselves in an empty office. Not knowing what made everyone abandon these liminal spaces, they look for an exit.

The Elision Effect is a short surreal puzzle game. It's a spiritual successor to (in)stabilitea.

You might be the last one in this office building. Empty halls and locked doors, but you keep trying to find ways to progress. The place seems off. Like it shouldn't exist. It smells of old coffee stains, the fluorescent lights buzzles, and corporate jazz plays on crappy speakers. You long for fresh air. An exit must be near.

Play on Steam Play in the Indiepocalypse Press kit
© Theia Bähr 2023

puzzle, exploration, walking-simulator, experimental, surreal, atmospheric, office, liminal space, single player

Don’t talk about it


⚠️ Content Warning (spoiler): Contains content dealing with depression and suicide
A gloomy dark corridor twisting space in impossible ways. A window casts volumetric rays into the room. An atmospheric subway station with brutalist concrete pillars, engulfed into green light. A train is passing. An unsafe bridge leading to a huge brutalist skyscraper. A door opens to a cozy apartment, a guy sitting on a couch. A guy staring in a cracked mirror with his face split along the cracks. Dark and moody, his eyes are censored.

A five-minute-long interactive short story. It is about something we don't talk about. Not talking about it you are not supposed to read this. Created for the Map Labs competition Companion Piece 2.

Play here
© Theia Bähr 2020

narrative game, walking-simulator, short story game, meaningful choices, atmospheric, surreal, dark, adult, psychological horror, liminal space, single player, free-to-play

Empteaness


Shadows settle on the place that you left
Our minds are troubled by the emptiness

Daughter, Youth
A warm cluttered apartment with a girl laying on a couch. A surreal open entrance to a housing block. All lights are in an eerie off-red. A bicycle leans on the corridor inside. A surreal apartment block in red light. Burning silhouettes float against the grey sky. An old car under a black tree. A girl sitting in front of a white wall with floating polaroids blending into her silhouette. Next to her, a potted plant.

An interactive short about moving out, inspired by the song Youth. Created for the Map Labs Competition TUNE in 2 days, 3rd place out of 28.

Play here
© Theia Bähr 2020

narrative game, walking-simulator, poetry game, short story game, atmospheric, liminal space, surreal, dark, single player, free-to-play

Brain Activitea


4K wallpapers watch here

the world will repeat itself over the blank spaces [...]
Shards of colour paint themselves upon the void

RockPaperShotgun, Natalie Clayton
Vibrant shards paint themselves upon the void. Luminous triangles trace colorful smears along the sky. Distorted shapes in brilliant hues melt into the blank space. A tangled mess of forms clutteres the vision, tracing beams everywhere. A graceful impression of triangular noise fills the radiant canvas with life.

An (audio) visual experiment. Created for the Map Labs competition Eye Candy.

⚠️ Photosensitive epileptic seizures warning! A percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that appear in videogames such as this, please refrain from use if susceptible. Play here
© Theia Bähr 2020

psychedelic, audiovisual, art game, low-poly, experimental, colorful, calm, single player, free-to-play

(in)stabilitea


rooms collapse inwards upon themselves.
Broken, haunting, brilliant stuff.

RockPaperShotgun, Natalie Clayton
A gloomy warm office with a red vending machine, couch and door with a potted plant. A cold moody office space, purple vending machine and a cryptic sign above the door. A red glow in a drawer. A large purple conference room with a projector casting a presentation onto the wall. An office with an miniature of building on a table. The floor reflects the glowing green vending machine. An emergency stairwell with biting-cold lights casting big flares.

A short surreal puzzle adventure. You backtrack through a dreamy, mysterious retro-pixelated office. Created for the Map Labs competition Back on Track in 4 days, second-best rated out of 19.

⚠️ Photosensitive epileptic seizures warning! A percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that appear in videogames such as this, please refrain from use if susceptible. Play here
© Theia Bähr 2020-2022

puzzle, exploration, walking-simulator, experimental, surreal, atmospheric, office, liminal space, single player, free-to-play

do NOT touch a moving chair


A courtyard shrouded in blue fog with red glowing windows. Wires hang from the top of the building. It's getting dark. A surreal corridor with an odd blue glow and a huge black circular hole above. An office chair sits awkwardly on the side. A dreamy empty room filled with blue beams, a circular pillar sticks into a circular hole at the ceiling. A distorted backrooms corridor, a buzzing fluorescent light fills the room with a dim yellow. A wall opens to a blue glow.

If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms. So don't touch glitching objects!

The backrooms using Portal 1s empty offices. Very liminal space, much Kenopsia

Play here Watch here
© Theia Bähr 2022

surreal, atmospheric, experimental, backrooms, liminal space, psychological horror, glitch, meta, single player, free-to-play

Redolence


A shiny elevator door in a fancy blue-wallpapered hotel. A window fills the room with a soft gentle glow.

this map has you truly face the reality of elevator travel in the modern age

—Weyland

Created for the Map Labs Competition ElevatorVille 2 in 2 days.

Play here
© Theia Bähr 2021

humour, short, poetry game, walking-simulator, narrative game, liminal space, satire, single player, free-to-play

Tune In Tonight


A grand piano on a stage, red curtains.

A Performance of Noveltea by the talented, virtuous Pianist and Artist Jakob Arctoitea. Created for the Map Labs Competition TUNE in 2 days (in the same timespan as Empteaness).

Play here
© Theia Bähr 2020

short, poetry game, humour, satire, single player, free-to-play

In Memory of Humanitea


Two human replicas. Next to the exhibit a sarcastic description of humanity as arrogant inventors. A replica of a tree at the top of a spiral staircase, described as an extinct species. Surreal white architecture with a helicopter hanging from the ceiling, described as a pitiful attempt to overcome gravity. A big brutalist exhibit room titled CULTURE. Below are exhibits like a humanoid submerged in a blue liquid. A dark room with a glowing replica of the milky way on the ceiling. In the center is a golden disc.

nailed the "condescending alien asshole" vibe

—YouTube Comment

A satirical exhibition about the extinct homo sapiens. Made a lot of people upset (sorry). I have since replaced my climate-anxiety-induced edgy misantrophy with class consciousness (and you should too). Created for the Map Labs competition Eye Candy.

Play here
© Theia Bähr 2020

narrative game, ludic essay, art game, exhibit, exploration, atmospheric, satire, single player, free-to-play

Thanatos


A short appendix to Don’t talk about it.

Light spots centered on a sand castle pyramid with a playground swing behind. An intensely orange sky. A sparse tree. A gloomy classroom. The vast windows show a surreal vibrant outside. Something is written on the black board.

Made in ~16h together with Matt Hustead.

Play here © Theia Bähr 2020

short story game, narrative game, atmospheric, surreal, walking-simulator, liminal space, art game, single player, free-to-play

what we left behind


A minimalist concrete shaped room with harsh lighting. A staircase leading to a glowing white doorframe, which casts light into this desolate room. A spiral staircase going far down over a black abyss. One side is dangerously missing a railing. A wide open courtyard in simple brutalist shapes, a square-pipe leads down and has a bit debris sprinkled below. A room flipped on the side, framed with huge concrete blocks, with staircases leading up to the ceiling.

Alone in strange architecture. A short walking simulator playing with aspect ratio. Created for the Map Labs competition CromulentVille 2.

Play here
© Theia Bähr 2020

walking-simulator, brutalist, architectural, atmospheric, surreal, liminal space, art game, single player, free-to-play

twisted_gravitea_


A puzzle room with a staircase leading to the exit. Glowing green lines. Two vast green monolithic light stripes, casting lines across a geometric minimalist room. A closed door with green lines leading away from it. The two light stripes cast green shapes into the room. A staircase embedded into the floor, and the two vast light stripes embedding the room in green. Geometric green glowing shapes and lines.

This level sends players on a stroll across the floors, walls, ceilings, and in-betweens of this abstract, Portal-like course.

Map Labs

Created for the Map Labs Competition Blockout in 3 days, 2nd place out of 13.

Play here
© Theia Bähr 2019

puzzle game, gravity, atmospheric, experimental, liminal space, single player, free-to-play

Diversitea


A dark room at night, bare furniture. A concrete furniture store with an alien behind the counter. Many different plants displayed on tables in a interior with cloud-wallpaper and grass floor. A fully furnished and detailed room. A couch, potted plants, and picture frames.

You just moved in, get to furnishing. An interactive short about moving in. Featuring lots of cool jazz music by Thomas Brach and Nils Wogram. Created for the Map Labs Competition 1,000,000,000 Units.

Play here
© Theia Bähr 2019

short story game, humour, satire, single player, free-to-play

Thirstea


Multiple minimalist doorways stacked behind each other. Grey buildings stretch into the colorless sky, some dark, some lit windows. A skewed futuristic corridor with a dark door at the end. A corridor with three doorways on the side. A long walkway leads to an elevated doorframe with a staircase leading up to it.

An abstract brutalist platformer with lots of blades. Created for the Map Labs competition Blade in a single day.

Play here or for Portal 2
© Theia Bähr 2019

platformer, brutalist, minimalist, jump-n-run, liminal space, single player, free-to-play

What is a game? - An essay


Lush grassland, trees and sandy mountains in the back. A hallways opening up to an elevator with a choice: up or down? An exhibit space, a large spiral staircase and some big frames showcasing various different game genres behind.

An interactive essay analyzing the concept of a video game. It starts with nothing and gradually adds video game aspects until you could call it a game.

Play here
© Theia Bähr 2019

narrative game, ludic essay, art game, exhibit, exploration, educational, single player, free-to-play

Shelter


A fancy modern lit bar in red light, with wine on the shelf and a counter. A puzzle showing flipped room and a walkway. Light casts into the room, which is floating in a green void. Three doorframes in front of a blue-grey void.

Enter a world of floating, confusing and broken dreams. An atmospheric puzzle adventure.

Play here
© Theia Bähr 2016

walking-simulator, art game, exploration, surreal, atmospheric, liminal space, narrative game, puzzle, educational, single player, free-to-play

Stuck in the Broom Closet


A Portal styled office with a cluttered desk. A glowing red button on the side.

I can't get out

—a player
Play here
© Theia Bähr 2016

satire, humour, short story game, single player, free-to-play

Portal 2: Wake Up


An overgrown Portal 2 puzzle with a hard light bridge shooting through two portals over a muddy water pit. Another sunlit overgrown puzzle room with a emancipation grid and a cube tunnel above. A reflection cube. A hard light bridge over a pit. A button leads a wire to the exit door. Some tiles are missing in the clean metal wall. A catwalk in Aperture Science BTS. Light blue fog, and mechanical arms holding up structures with metal beams.

Pretty good, fun to play.

—Anna Mieke, Prism Game Studios

A Portal 2 mod that puts you in the shoes of a new test subject named Suki. The mod works with the testing elements from Portal 2 and has some puzzles in new settings. It is about half an hour long and was created together with Lily, our first proper modding experience.

Play here
© Theia Bähr & Lily Posse 2016

puzzle, portal 2 mod, platformer, action-adventure, single player, free-to-play

Sutsuru


A small 3D simulation of an office. You can walk around and discover hidden treats. Created together with Lily, first time we dipped our toes in 3d game development.

Play here
© Theia Bähr & Lily Posse 2015

exploration, liminal space, single player, free-to-play